

Elajas
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checked with rf helper range 6 setting and he hit mobs even beyond his range (random mobs after max range ) like 7yd, mby it was visual but still he has atleast 6 now, should be 5. Okay, lets say you've made a balance and it is for endgame, so i wont argue with you about that, except that BK is sh.it for exp now and he cant do it without party hopefully he will be good at pvp someday atleast. Got now 2 more questions about broken mechanics with bk, 1. combo 2. mastery stun. 1. every server i played bk had a combo with nice dmg, why? cause u need a hand for it, and it takes time to cast combo sequence,on all serwers bk had like 3-5x dmg from combo comparing to normal skills, here you have like 1.2 (20% only) dmg boost, which makes combo useless pretty much, what is wrong with that? 2.Why every mastery works normally except stun from mace at BK? i added 10 points to stun to check how it works, but it doesn't work at all... it shows 0.07 % chance, i've watching mobs on spot for 5 minutes to check how often it occour, guess what? i didn't stun even a single mob for these 5mins... It was in retail for like 7% with 20/20 mastery? ofc it was much for max stats server, but if you wanted to reduce it then you should have done it to like 3% max, which would provide stun once per 33 hits in theory, now this mastery is useless totally... why BK is weakened on every step that much? is it even playable on endgame or I waste my time?
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you misunderstood, i don't argue about str value, i'm saying that ene stat isn't working correctly for bk, bk should have % dmg from ene stat, not static low dmg boost. As you see, bk with 32k str 50k crit dmg, with 32k str +32k ene 73k dmg, that means ene stat is broken for bk. BTW RF has dmg x4 from DS so it's 45k x 4 = 180k dmg, also he has much more attack speed from agi than bk, so RF has like 4x more DPS from BK, and RF has 7yards range from Dark Side what is also broken, also RF gets more benfit from EE buff what is next broken thing. You didnt answer even 1 of mine questions from privious post.
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exactly, rf has always ihgh dmg but low def, here it's very OverPower character, as I said, he gets much higher boost from EE buffs, test it by yourself if want. I've got 2nd question, why darkside range is so big? darkside should be 5 cords range, it's now like 6yards atleast, if not 7 yd tbh. maybe make blade knight twisting slash also 6 yards if rf has range increased? lmao. 3rd question, why Is blade knight got so low boost from energy? bk energy should increase % dmg, i've tested bk with 2k str, added 100 ene and my dmg increased by 90dmg, i've made 10k str on bk and added 100 ene again and my dmg also icnreased by 90 dmg, what is wrong with formula? why ene on bk increasing static dmg , not %? BK was always top dmg in close range, on this server bk is worst in both, high rane and close range, it's really hard to exp BK while this class power is so reduced. EDIT: note that there are mobs with a lot defence increased, so bk need like 9-10k str to start hit mobs more than 1k, unless he have good EE buff, BK is very very weak due to mobs high deffence and low dmg calculation.
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Hello, i've tested my chars cause somethings seems to be wrong. I made BK , DL , RF with same agility stat : 1,6k I read guides where formulas of defense look like this : Defense : * SM : AGI/4 * BK : AGI/3 * FE : AGI/10 * MG : AGI/4 * DL : AGI/7 * SU : AGI/3 * RF : AGI/8 Now, i took 7k ene ee buff and i went kanturu mobs to check defense results are : BK takes 100-250 dmg per hit from mob (dragon set+11) DL with horse lvl 50 takes also around 100-200 per hit from mob (adamantite set+11) RF takes 8 per hit from mob ( shop set +0 ) 1.Can you explain me how is it possible that RF has strongest def with shop set and lowest defense calculation from server formulas? Or is it smth about elf buff give more boost to rage fighters? i'm fonfused as rage fighters had always good dmg as they have here but they also have low def, and in this server rage fighters are very OP having all stats better than other classes ... 2.Second thing is that why every class need to use mana potions? rage fighter dark side consumes no mana... it's another OP thing, why rage fighters are boosted that much on this server?
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Hello, you have implemented autoreconnect system, but auto party after reconnect doesn't work, it shows like you are in party but you aren't in real, you need to join party again after reconnect, also /re auto doesn't work. Can you fix these features?
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Hello, i've noticed parties with agi rage fightershave huge boost, my friend tested rf and it's rly op in our opinion, why? for example, i had to make 5rr on bk and make pure str build and only with 5rr pure ene elf buffs i can break finally through kanturu 1 mobs defence, i couldn't do it at 4rr yet. friend made RF agi and he doing with my 5rr ene elf buf, having 2rr agi rf 6k dmg x4 at kanturu2, it's 24k dmg per hit from 2rr char while my bk doing 3k crit dmg per hit, how is that even possible, how rf can be boosted so much? in addition BK combo seems to be broken, bk combo doing like 20% more dmg than normal skill dmg, what for is combo now on bk if It hits for example 5k and you need to cast skill sequence and in same time you cast combo you can use twisting slash 8x 4k dmg= around 30k dmg ? at 4 rr i couldnt even pass kanturu mobs deffence with combo, i was hitting 3k combo with also 4rr ene elf so it's very weird for me. Can u fix it?